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Trace the Nearest Street/Path

Note

  • Available in Large games
  • In exchange for answering this question, the hider should normally Draw 3, Pick 1 card in the long game and Draw 3, Pick 2 cards in the end game.
  • Cannot be cached in the end game
  • Cannot be zoomed

Trace the nearest marked path. The trace should happen from intersection to intersection, or cul-de-sac. North should always be at the top of the image. If the path is closed e.g. it’s circular, or round a square, and there is only one intersection, then the entire path should be included in the trace

The trace must be done based on OpenStreetMap.


Standard Definitions

A marked path is a path, street, road, way, lane, etc. that can be seen on the mapping app. It can be intended for vehicles or not, but it must be publicly accessible. If it is a road or street, then a vehicle must be able to drive into it without passing through some sort of control, such as a payment gate at a car park, or have passage prohibited by a sign, such as at the entrance of a bus station. Note that pedestrian traffic may be allowed in an area where vehicle traffic is not.

The path is considered to end when it changes name. If the path is unnamed, then it ends at the nearest intersections.

A square or area that is adjacent to a marked path is considered part of it, even if the name changes, unless it has marked paths upon it. For the purposes of tracing marked paths, only the path in the mapping program needs to be traced, any square or other adjacent area can be left out.

Parks are not marked paths but may have marked paths on them.